The purpose of this list is to give a reference point for fair play in a casual environment when using silver border or acorn cards in otherwise black-bordered games of Magic: The Gathering.
Many players are understandably trepedatious when it comes to including silver border and acorn cards into their games, as many have effects that either don't work within established rules, are incredibly strong, or otherwise don't "feel" like Magic.
However, many silver border and acorn cards work within the established rules of Magic, or are otherwise not as egregious as many might assume. Thus this list, which is intended to help seprate those that fit within the line to those that step over it.
The underlying phylosophy of how cards are judged follows the following categories:
1) Would it be theoretically possible to play the card on Magic Online (MTGO), Tabletop Simulator, or other digital platform, with only the most basic communicative tools available?
Many silver border and acorn cards require verbal phrases, physical actions, or care about the physical space the players are playing in. None of these can be reasonably performed or verified in digital spaces. This is the general "rule of thumb" that overlays most of the decisions, with some elaborated on in further criteria below.
2) Is there a dexterity component?
There are several cards that are currently banned in existing formats that are banned on the grounds of requiring physical actions to be taken with the cards, namely Falling Star
Name | Status | Reason | Notes |
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____ |
Soft Banned | This and that | Because |
"Ach! Hans, Run!" |
Banned | ||
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